﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using UnityEngine.UI;
using System.Net;
using System.Net.Sockets;
using System.Collections.Generic;
using System;
public class UIcontral : MonoBehaviour {
    private Socket socket;
    private const int BUFFER_SIZE = 1024;
    public byte[] readBuffer = new byte[BUFFER_SIZE];
    List<string> msglist = new List<string>();
    public RectTransform register;
    public RectTransform enter;
    public InputField enteruser,enterpassword,registerpassword,registername;
    public GameObject enterBG, registerBG, tips;
    public Text text;
	void Start () {
        
		
	}
	
	
	void Update () {
        register.DOLocalMove(Vector3.zero, 0.5f).SetAutoKill(false).Pause();
        enter.DOLocalMove(new Vector3(1023, 45, 0), 05f).SetAutoKill(false).Pause();
	}



    public void Finsh() 
    {
    
    
    
    
    
    }
    public void denglu() 
    {
    
    
    
    }
    public void zhuce() 
    {
    
    
    }
}
